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Registered Patent Attorney · USPTO Reg. No. 82,181
Industries

Gaming, media and entertainment

Studios, developers, publishers, creators and platforms. The work here is almost entirely transactional, and the money is usually decided by clauses that look boring on the page.

What makes this sector different

Very little of the value here is patentable, and almost all of it is contractual. A game or a channel is a stack of licences: the engine, the middleware, the music, the voice performances, the storefront terms, the platform revenue share. Each one has terms that decide what you own and how much of the revenue you keep.

The other distinctive feature is that your users create value too. Mods, skins, fan content and streams all raise ownership and moderation questions, and if your platform hosts anything users upload, the safe harbour that protects you has procedural requirements you have to satisfy in advance rather than after a complaint arrives.

Typical matters

Engine, middleware and asset licensing

Terms for the engines and third party assets your build depends on, and what those licences require of you at ship and at scale.

Publishing and co development deals

Who owns the IP at the end, how recoup works, what happens to the sequel rights, and what a publisher can do if the milestone slips.

Storefront and app store distribution

Console, PC and mobile storefront agreements, plus the compliance review that can block a launch at the worst possible moment.

Talent, voice and performer agreements

Performer contracts and releases, including synthetic voice and likeness terms, and the consents you need for AI generated performances.

User generated content and moderation

Mod and skin licensing, platform terms, repeat infringer policy and the moderation practices that keep your safe harbour intact.

Creator, sponsorship and branded content

Influencer and branded content deals with the disclosure terms regulators expect, plus syndication and revenue share structures.

Services used most in this sector

A printed agreement marked up in red pen with sticky tabs

Tech Transactions

Engine, publishing, storefront, talent and revenue share agreements across the whole production stack.

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A tabbed asset schedule on a desk in front of a monitor showing a grid of thumbnails

Gaming, Media and Entertainment

Registration, DMCA and platform strikes, user generated content policy, and synthetic voice and likeness rights.

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Unbranded product packaging on a neutral surface

Trademark

Studio names, game titles and branded visuals cleared and registered before the marketing spend starts.

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Questions from this sector

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